Voice for Development: Your Weekend Long Reads

While ICT4D innovates from the ground up, most tech we use comes from the top. Yes, it takes a little time for the prices of commercial services in Silicon Valley to drop sufficiently, and the tech to diffuse to the audiences we work with, but the internet and mobile have made that wait short indeed.

Next Big Wave After the Keyboard and Touch: Voice

One such innovation is natural language processing, which draws on AI and machine learning to attempt to understand human language communication and to react and respond appropriately.

While this is not a new field, the quality of understanding and speaking has improved dramatically in recent years. The Economist predicts that voice computing, which enables hands-off communication with machines, is the next and fundamental wave of human-machine interaction, after the keyboard and then touch.

The prediction is driven by tech advances as well as increasing uptake in the consumer market (note: in developed markets): last year Apple’s Siri was handling over 2bn commands a week, and 20% of Google searches on Android-powered handsets in America were input by voice.

Alexa Everywhere

Alexa is Amazon’s voice assistant that lives in Amazon devices like Echo and Dot. Well, actually, Alexa lives in the cloud and provides speech recognition and machine learning services to all Alexa-enabled devices.

Unlike Google and Apple, Amazon is wanting to open up Alexa and have it (her?) embedded into any products, not just those from Amazon. If you’re into manufacturer, you can now buy one of a range of Alexa Development Kits for a few hundred dollars to construct your own voice-controlled products.

Skills Skills Skills

While Amazon works hard to get Alexa into every home, car and device, you can in the meantime start creating Alexa skills. There’s a short Codecademy course on how to do this. It explains that Alexa provides a set of built-in capabilities, referred to as skills, that define how you can interact with the device. For example, Alexa’s built-in skills include playing music, reading the news, getting a weather forecast, and querying Wikipedia. So, you could say things like: Alexa, what’s the weather in Timbuktu.

Anyone can develop their own custom skills by using the Alexa Skills Kit (ASK). (The skills can only be used in the UK, US and Germany, presumably for now.) An Amazon user “enables” the skill after which it works on any of her Alexa-enabled devices. Et voilà, she simply says the wake phrase to access the skill. This is pretty cool.

What Does This Mean for ICT4D?

Is the day coming, not long from now, when machine-based voice assistants are ICT4D’s greatest helpers? Will it open doors of convenience for all and doors of inclusion for people with low digital skills or literacy? Hmmm. There’s a lot of ground to cover before that happens.

While natural language processing has come a looooong way, it’s far from perfect either. Comments about this abound — this one concerning Question of the Day, a popular Alexa skill:

Alexa sometimes does not hear the answer correctly, even though I try very hard to enunciate. It’s frustrating when I’ve gotten the answer right — not even by guessing, but actually knew it — and Alexa comes back and tells me I’ve gotten it wrong!

In ICT4D, there’s isn’t always room for error. What about sensitive content and interactions that can easily go awry? Is it likely that soon someone will say Alexa, send 100 dollars to my mother in the Philippines? What if she sends the money to the brother in New Orleans?

Other challenges include Alexa’s language range, cost, the need for online connectivity and, big one, privacy. There is a risk in being tied to one provider, one tech giant. This stuff should be based on open standards.

Still, it is interesting and exciting to see this move from Amazon and contemplate how it could affect ICT4D. What are your thoughts for how voice for development (V4D) could make a social impact?

Here’s a parting challenge to ICTWorks readers: Try out Amazon Skills and tell us whether it’s got legs for development? An ICT4D skill, if you will. (It can be something simple for now, not Alexa, eliminate world poverty).

Image: CC-BY-NC by Rob Albright

Five Traits of Low-literate Users: Your Weekend Long Reads

We know that the first step to good human-centered design is understanding your user. IDEO calls this having an empathy mindset, the “capacity to step into other people’s shoes, to understand their lives, and start to solve problems from their perspectives.”

Having empathy can be especially challenging in ICT4D since the people we develop solutions for often live in completely different worlds to us, literally and figuratively.

I’m currently drafting a set of guidelines for more inclusive design of digital solutions for low-literate and low-skilled people. (Your expert input on it will be requested soon!) There are many excellent guides to good ICT4D, and the point is not to duplicate efforts here. Rather, it is to focus the lens on the 750 million people who cannot read or write and the 2 billion people who are semi-literate. In other words, likely a significant portion of your target users.

Globally, the offline population is disproportionately rural, poor, elderly and female. They have limited education and low literacy. Of course people who are low-literate and low-skilled do not constitute a homogeneous group, and differences abound across and within communities.

Despite these variances, and while every user is unique, research has revealed certain traits that are common enough to pull out and be useful in developing empathy for this audience. Each has implications for user-centered design processes and the design of digital solutions (the subject of future posts).

Note: much of the research below comes from Indrani Medhi Thies and the teams she has worked with (including Kentaro Toyama) at Microsoft Research India, developing job boards, maps, agri video libraries and more, for low-literates. If you do nothing else, watch her presentation at HCI 2017, an excellent summary of twelve years of research.

Not Just an Inability to Read

Research suggests that low exposure to education means cognitive skills needed for digital interaction can be underdeveloped. For example, low-literate users can struggle with transferring learning from one setting to another, such as from instructional videos to implementation in real life. Secondly, conceptualising and navigating information hierarchies can be more challenging than for well educated users (another paper here).

Low-literate Users Are Scared and Sceptical of Tech

Unsurprisingly, low literate users are not confident in their use of ICTs. What this means is that they are scared of touching the tech for fear of breaking it. (There are many schools in low-income, rural areas where brand new donated computers are locked up so that nobody uses and damages them!)

Further, even if they don’t break it, they might be seen as not knowing how to use it, causing embarrassment. When they do use tech, they can be easily confused by the UI.

Low-literate users can lack awareness of what digital can deliver, mistrust the technology and doubt that it holds information relevant to their lives.

One of Multiple Users

Low-income people often live in close-knit communities. Social norms and hierarchies influence who has access to what technology, how information flows between community members and who is trusted.

Within families, devices are often shared. And when low-literates use the device it may be necessary to involve “infomediaries” to assist, such as read messages, navigate the UI or troubleshoot the tech. Infomediaries can also hinder the experience when their “filtering and funnelling decisions limit the low-literate users’ information-seeking behaviour.”

The implication is that the “target user” is really plural — the node and all the people around him/her. Your digital solution is really for multiple users and used in mediated scenarios.

Divided by Gender

Two thirds of the world’s illiterate population are women. They generally use fewer mobile services than men. In South Asia women are 38% less likely than men to own a mobile phone, and are therefore more likely to be “sharing” users. Cultural, social or religious norms can restrict digital access for women, deepening the gender digital divide. In short, for low-literate and low-income users, gender matters.

Driven by Motivation (Which Can Trump Bad UI)

While we often attribute successful digital usage to good UI, research has shown that motivation is a strong driver for task completion. Despite minimum technical knowledge, urban youth in India hungry for entertainment content traversed as many as 19 steps to Bluetooth music, videos and comedy clips between phones and PCs.

In terms of livelihoods and living, the desire to sell crops for more, have healthier children, access government grants or apply for a visa, are the motivators that we need to tap to engage low-literate users.

If “sufficient user motivation towards a goal turns UI barriers into mere speed bumps,” do we pay enough attention to how much our users want what we’re offering? This can make or break a project.

Image: © CC-BY-NC-ND by Simone D. McCourtie / World Bank

Artificial Intelligence in Education: Your Weekend Long Reads


Continuing the focus on artificial intelligence (AI), this weekend looks at it in education. In general, there are many fanciful AI in Ed possibilities proposed to help people teach and learn, some of which are genuinely exciting and others that just look much like today.

One encouraging consensus from the readings below is that, while there is concern that AI and robots will ultimately take over certain human jobs, teachers are safe. The role relies too much on the skills that AI is not good at, such as creativity and emotional intelligence.

An Argument for AI in Education

A 2016 report (two-page summary) from Pearson and University College London’s Knowledge Lab offers a very readable and coherent argument for AI in education. It describes what is possible today, for example one-on-one digital tutoring to every student, and what is potentially possible in the future, such as lifelong learning companions powered by AI that can accompany and support individual learners throughout their studies – in and beyond school. Or, one day, there could be new forms of assessment that measure learning while it is taking place, shaping the learning experience in real time. It also proposes three actions to help us get from here to there.

AI and People, Not AI Instead of People

There is an argument that rather than focusing solely on building more intelligent AI to take humans out of the loop, we should focus just as much on intelligence amplification/augmentation. This is the use of technology – including AI – to provide people with information that helps them make better decisions and learn more effectively. So, for instance, rather than automating the grading of student essays, some researchers are focusing on how they can provide intelligent feedback to students that helps them better assess their own writing.

The “Human Touch” as Value Proposition

At Online Educa Berlin last month, I heard Dr. Tarek R. Besold, lecturer in Data Science at City, University of London, talk about AI in Ed (my rough notes are here). He built on the idea that we need to think more carefully about what AI does well and what humans do well.

For example, AI can provide intelligent tutoring, but only on well-defined, narrow domains for which we have lots of data. Learning analytics can analyse learner behaviour and teacher activities … so as to identify individual needs and preferences to inform human intervention. Humans, while inefficient at searching, sorting and mining data, for example, are good at understanding, empathy and relationships.

In fact, of all the sectors McKinsey & Company examined in a report on where machines could replace humans, the technical feasibility of automation is lowest in education, at least for now. Why? Because the essence of teaching is deep expertise and complex interactions with other people, things that AI are not yet good at. Besold proposed the “human touch” as our value proposition.

Figuring out how humans and AI can bring out the best in each other to improve education, now that is an exciting proposal. Actually creating this teacher-machine symbiosis in the classroom will be a major challenge, though, given the perception of job loss from technology.

The Future of AI Will Be Female

Emotional intelligence is increasingly in demand in the workplace, and will only be more so in the future when AI will have replaced predicable, repetitive jobs. This means that cultivating emotional intelligence and social skills should be critical components of education today. But there’s a fascinating angle here: in general, women score much higher than men in emotional intelligence. Thus, Quartz claims, women are far better prepared for an AI future.

Image: © CC-BY-NC-ND by Ericsson

Artificial Intelligence: Your Weekend Long Reads

Artificial intelligence (AI) was one of the hottest topics of 2017. A Gartner “mega trend,” their research director, Mike J. Walker, proposed that “AI technologies will be the most disruptive class of technologies over the next 10 years due to radical computational power, near-endless amounts of data and unprecedented advances in deep neural networks.”

But as much as it is trendy and bursting with promise, it is also controversial, overhyped and misunderstood. In fact, it has yet to enjoy a widely accepted definition.

AI underpins many of Gartner’s emerging technologies on its 2017 hype cycle. However, smart robots, deep learning and machine learning were all cresting the Peak of Inflated Expectations. Of course, after that comes the Trough of Disillusionment. Collectively they will take two to ten years to reach the Plateau of Productivity.

AI is both a long game and already in our lives. Your Amazon or Netflix recommendations are partly AI-based. So is speech recognition and translation,  such as in Google Home and Google Translate. But, as you know from using these services, they are far from perfect. Closer to ICT4D, within monitoring and evaluation we know the opportunities and limitations of AI.

In 2018 we can expect to hear a lot more about AI, along with promises and disappointments. Almost anyone who’s software has an algorithm will claim they’re harnessing AI. There will suddenly be more adaptive, intelligent platforms in edtech, and more talk of smart robots and AI hollowing out the global job market.

While there will be some truth to the AI claims and powerful new platforms, we need to learn to read between the lines. The potential of AI is exciting and will be realised over the coming years and decades, but in varying degrees and unevenly spread. For now, a balanced view is needed to discern between what is hype or on the long horizon, and what can we use today for greater social impact. Only in this way can we fully get to grips with the technological, social and ethical impact of AI. Below are a few articles to get our interest piqued in 2018.

The Next Fifteen Years

To get the big picture, an excellent place to start is the Stanford University report Artificial Intelligence and Life in 2030. A panel of experts focussed the AI lens on eight domains they considered most salient: transportation; service robots; healthcare; education; low-resource communities; public safety and security; employment and workplace; and entertainment. In each of these domains, the report both reflects on progress in the past fifteen years and anticipates developments in the coming fifteen years.

AI for Good

Last year the ITU hosted the AI for Good Global Summit, which brought together a host of international NGOs, UN bodies, academia and the private sector to consider the opportunities and limitations of AI for good. The conference report offers a summary of the key takeaways and applications cited in the event. A number of webcasts are also available.

AI Moves into the Cloud

While most ICT4D tech outfits simply don’t have access to the computing power and expertise to fully utilise AI, this is starting to change. In 2017, AI floated into the cloud. Amazon, Google and Microsoft have introduced large-scale cloud-based AI. This includes open-source AI software as well as AI services for turning speech in audio files into time-stamped text, translating between various languages and tracking people, activities, and objects in video. I’m looking forward to seeing these tools used in ICT4D soon.

Growing Up with Alexa

Considering the interaction between her four-year-old niece and Amazon Echo’s Alexa, a reporter asked the following question: What will it do to kids to have digital butlers they can boss around? What is the impact of growing up with Alexa? Will it make kids better adjusted and educated — or the opposite? This piece offers interesting questions on the social impact of AI on children.

The Ethical Dimension

The World Commission on the Ethics of Scientific Knowledge and Technology of UNESCO (COMEST) last year released a report on the ethical issues surrounding the use of contemporary robotic technologies — underpinned by AI — in society (there is a 2-minute video summary). The bottom line: some decisions always require meaningful human control.

Amidst the growing role of robots in our world there are new responsibilities for humans to ensure that people and machines can live in productive co-existence. As AI impacts our world in greater ways, the ethical dimension will equally become more important, bringing philosophers, technologists and policy-makers around the same table. Being in the ICT4D space, our role as technologists and development agents will be critical here.

Image: © CC-BY-SA by Silver Blue

Six Digital Inclusion Takeaways – Your Weekend Long Reads

UNESCO, in partnership with Pearson, has released ten case studies of digital solutions that are inclusive for people with low skills and low literacy, helping them to participate in the knowledge society in innovative ways. Of interest to UNESCO and Pearson is how through technology use, users’ skills are developed and, ultimately, their livelihoods are improved.

The case studies, authored by Dr Nathan Castillo and myself, span sectors such as health, agriculture, the environment and civic participation. Each case study reveals how the inclusive digital solutions were designed with users, the skills needed to effectively use the solutions, the reach and result of usage and, most importantly, key lessons learned and recommendations. The case studies are rich in detail and make for stimulating reading.

After releasing all fourteen case studies – the last four coming at UNESCO Mobile Learning Week 2018 – UNESCO and Pearson will then develop a set of guidelines for more inclusive digital development. In the meantime, below are six takeaways that will hopefully inform your ICT4D journey to greater inclusion.

Skills Benchmarking is Important

A key argument of the UNESCO-Pearson work is that, while good examples of user-centred design exist, not enough attention is given to users’ digital skills and literacy, present and future. In addition to designing around users’ needs, benchmarking their capabilities means we can see users as learners and create solutions that suit them today, but also help them develop skills that can use a richer feature set tomorrow. More features equals more complex interactions, increased possibility for learning and deeper usage, and potential revenue for solution providers. Understanding user capabilities also means that the right training can be delivered. Benchmarking can happen through specific assessments and also by using international frameworks, such as DigComp2.1: The Digital Competence Framework for Citizens.

Medic Mobile is an integrated mobile system for improving maternal and neonatal health. While it operates in twenty-three countries, the case study focuses on the rural Nepal implementation. The community health workers (CHWs) — trusted members in the local human social network — that use the system on the ground have needed initial and ongoing training.

Medic Mobile routinely runs pre- and post-training skills tests. Post-test results from a training conducted with 500 CHWs revealed the strongest overall gains in the more complex mobile phone operations that CHWs initially struggled with most. There were 40–45 per cent gains in the ability to use SMS functions including retrieving specific SMSs and accessing the phones inbox.

By benchmarking the users pre- and post-training, Medic Mobile is able to track development. It also informs their practise of pairing low-literate with higher-literate CHWs, to provide peer support to each other.

Basic Usage, Rich Data

Even though end users are low skilled and low literate, and interfacing with appropriately simple solutions, doesn’t exclude the opportunity for data collection and complex analysis by solution providers. By tracking farmer usage of each of the Crop Specific Mobile Apps in rural India, the company behind it can identify in which districts farmers need to diversify their crops, where they are diversifying but need guidance, and where new disease outbreaks are likely happening. Such usage data can be sent to the cloud via SMS, if needed, to ensure collection in low-connectivity districts. The farmers thus become rich data sources for interventions triggered at a district- or state-level by government – and in the process create a potential revenue stream for the solution provider holding the analysed data.

Users unwittingly informing digital interventions is not new: through Liking or posting on Facebook, they inform the algorithms for targeted advertising. However, in this case the users are particularly low literate, and such real-time data gathering has not been possible before. Previously, extension workers would be relied upon to gather local information, but the process would be slow.

Another example is Khushi Baby, a digital service in India that supports effective tracking of maternal and child healthcare data by CHWs – often low-literate and with low digital skills. Mothers are also users as they ensure their baby’s wear their medical records in the form of a digital necklace. As data is collected, it is aggregated and analysed for district-level decision-making related to health administration. Low-literate users are active participants in data generation for programmatic and policy interventions — in real time.

Each of the three user groups: mothers, CHWs and district officials, interface with appropriately designed technology: wearable necklaces, mobile data collection apps and web-based dashboards, respectively.

Let the Tech Help With Quality Control for Inclusion of Low-skilled and Low-literate Users

In some of the case studies low-skilled and low-literate users are active participants in mHealth support interventions. How do we know that they are not mistakenly doing harm? The tech helps.

hearScreen™ allows anyone with very limited training and the app and headphone set to conduct hearing tests (in developing countries there is a dearth of trained professionals to ensure that all children receive such tests). By sending false positives to the person administering the test (the screener), and tracking whether he or she records these as legitimate responses from the patient, an individual screener quality index is created. The index acts as a measure for quality control and system reports inform supervisors about screeners that need further training.

The Chipatala cha pa Foni (CCPF) health information service, delivered in Malawi via a call centre and text messages, allows supervisors to monitor the quality of hotline operators. At least ten calls per operator are reviewed and scored and, if needed, an individualised improvement plan is developed.

Content (Testing) is King

In 1996 Bill Gates famously said: Content is king. (How about queen?!) At the time he wouldn’t have been thinking of low-skilled and low-literate users. And yet, for these groups, content is even more important than for others. It needs to be perfect: understandable, accessible, context-specific and, often, actionable. Tone, voice, perspective, message length and medium are all important.

In fact, he should have said, content testing is king. In almost every case study  there is a solid focus on ensuring that the delivered content is appropriate. The 3-2-1 Service by HNI and Viamo, which offers a range of audio and text content in fourteen countries, is based on rigorous and ongoing content testing. For HNI, an “a-ha” moment came when they realised their target audience in Zambia couldn’t read the health SMSs being sent. Illiteracy gave rise to the addition of the audio service.

Low-literate Users Can Also Be Content Creators

For people from the developed world the general picture of digital content creation is the teen producing Youtube videos, the amateur expert updating Wikipedia pages, or the teacher creating openly licensed interactive lessons for her class. But in rural Ghana or media-dark (read: internet- or radio-free) parts of India, the case studies reveal digital content creation in very different forms and by people with very low or no literacy.

In Ghana, the Talking Book audio device allows rural farmers to not only browse and listen to livelihoods content, but to record and share their own content. In India, Mobile Vaani is an audio-based community-media platform for offline populations, accessed and added to with even basic mobile phones for community mobilisation and social campaigns.

I have noted this before, eight years ago, when seeing low-literate teens in South Africa comment on mobile novels from their phones. What is interesting is how the case study users, like the teens, do not fit the traditional content creator persona.

Leverage Infomediaries and Build Local Capacity

Low-skilled and low-literate users, more than others, encounter and use technology with the help of intermediaries, or as ICTWorks calls them, infomediaries. MIRA Channel, which seeks to improve maternal and child mortality rates in rural India, Afghanistan and Uganda, struggled with the limited experience of mothers with using mobile phones. Their target audience just didn’t have the necessary, even if simple, tech skills.

The adolescent children of the mothers, who generally had more experience in using mobile phones, were enlisted to assist in training and support when using MIRA Channel. In fact, as a result a health programme directed at adolescent girls was developed.

Nano Ganesh allows even low-literate farmers to remotely control their irrigation water pumps via mobile phone, saving water and electricity, and reducing soil erosion. The pump devices need to be installed and maintained — rural farmers and local technicians are trained for this purpose. The technicians provide on-the-ground support and earn wages in the process. They, in turn, are supported remotely via Skype and live video from the Nano Ganesh service centre, and via offline training videos. Digital support skills are embedded within the community.

Mobile Vaani has also grown through a model that is firmly community-based. Because the content is hyper-local, a network of local clubs with community reporters ensures that awareness raising, training, support and curation of user-generated content happens by and with the community.

Working through a human network seems to be the only way to genuinely win the trust of the local users, provide ongoing support and ensure communal ownership. Digital solutions serving low-literate and low-skilled populations cannot operate outside of the community. Indeed, you could argue that the success of m-PESA is not the tech, but rather it’s human agent network that registers and manages user activity.

Collectively the case studies hold many more insights, so dive in and start reading the 171 page pack.

Image: © ZMQ/Hilmi Quraishi of MIRA Channel

Tech in Africa – your weekend long reads

The rapid uptake of mobile technology in Africa has, for some time, been the source of much excitement. In less than twenty years the continent “leapfrogged” landline telecommunications to enlist half a billion mobile subscribers. Such a feat of digital acrobatics fuelled the narrative, started by Aristotle 2300 years ago, that out of Africa there is always something new.

But we also know the hard truth: that access and usage is highly uneven, generally skewed to younger, urban males. While mobile and the internet has changed the lives of millions of Africans through access — for the first time — to money services, health and agriculture information, and communication with far-off family, there are still millions of people completely untouched by these modern opportunities.

Figures about tech in Africa belie the inequalities that persist. In fact, we shouldn’t really talk of Africa, like it’s a country, but rather talk of some tech, used by some people, in some parts of some countries in Africa.

But if we must generalise for the sake of expediency, then we know that for a time there will be a tale of two Africas: one as the hub of bottom-up invention, and another as the internet-dark continent. Since so many of us see our work in Africa, it is timely to take stock of both sides of this story, to see how much has been achieved — and with such innovation — and remember how far there is still to go. Tech in Africa affects us all, not only the people living there.

The Big Picture View

A good place to start is the Guardian’s Can the internet reboot Africa?, which offers a big picture view of the many inroads of tech on the continent. “But there are buts. Many of them.” These include lack of electricity — apparently only about a third of people in sub-Saharan Africa have access to grid power; prohibitively high mobile data costs; limited mobile access in rural areas; not enough local content and too few skilled software developers. All of these issues take time to address (except cost!) and need to be tackled holistically.

A report this month by the Internet Society paints a picture of the internet economy in Africa, and provides policy advice on how to grow it to its much greater potential.

The Personal Touch

Zooming right in, the Guardian also offers a day in the digital life of Africa, which tells how tech is affecting ten different people across the continent. From a tech-savvy radio DJ in Lagos to a deep rural farmer in Zimbabwe, digital is having a remarkable effect on their lives. It would be fascinating to have ICT4D project leads send in “day in the life” stories of their users.

How Africa’s Tech Generation Is Changing the Continent

Changing focus from users to creators, National Geographic tells the personal stories of successful young tech entrepreneurs in Africa. You may know some of the initiatives featured, such as Kigali’s SafeMoto and Kenya’s FarmDrive, but the article is well worth the read. And being NG, the photo’s are beautiful.

Hubs, Hubs, Hubs

There are 300 tech hubs in 93 cities across 42 countries in Africa. Those are impressive statistics, considering there were almost none a decade ago! Three countries, in fact three cities, stand out as hub concentrations: Cape Town, Nairobi and Lagos. The last is taking the lead as startup capital of Africa, with Google and Facebook both setting up developer centres there. The one I’m most excited about is unique: the recently launched Injini is Africa’s first incubator dedicated to edtech. Right now it is based Cape Town, but plans are afoot to have East and West African centres.

New Kids on the Block

While we love the darling tech stories of Africa, such as mPESA, BRCK and GetSmarter, what about the new products and services? Ventures Africa shares ten African tech for good startups to watch, grouped under three umbrellas: education equality, economic empowerment and access to medical care.

Image: © CC-BY-NC-ND Arne Hoel / World Bank

Refugee education – your weekend long reads

© CC-BY-NC-ND UNICEF Ethiopia/2014/Ose

The surge in global refugees has had devastating effects on the education of affected children. Only 61% of refugee children have access to primary education, and only 23% have access to secondary school. Overall, refugee children are five times more likely to be out of school than non-refugee children.

Technology has been shown to make a contribution to alleviating this crisis in a range of ways, be it through widening access to learning materials, enabling virtual mentoring of teachers, improving education administration, or better and quicker data collection.

Promising Practices: Case Studies

Launched in March 2017 through a partnership between UNHCR, Pearson and Save the Children, the Promising Practices in Refugee Education Initiative set out to identify, document and promote innovative ways to effectively reach refugee children and young people with quality educational opportunities. The result is a set of 18 case studies, many using tech to provide support somewhere in the education value chain.

Those that don’t use tech, for example Essence of Learning, which uses locally accessible recycling and natural materials only, are refreshing to see. Imagine: no dead batteries, no upgrades, no support needs, no lost passwords! They remind us of the range or resources at hand, of which tech is but one.

Promising Practices: Recommendations

A juicy synthesis report distills the key findings and lessons learned from the case studies. Collectively the experiences have been used to identify ten recommendations aimed at improving refugee education policy and practice. Stand out recommendations are to Improve collaboration and develop innovative partnerships and Adopt user-centred design and empowering approaches.

Mobiles to Support Learners, Support Teachers and Support Systems

The 2017 UNESCO Mobile Learning Week focused on Education in emergencies and crises. The concept note provides an excellent summary of the key challenges and opportunities for mobile tech to play a supportive role. You can now download many of the Symposium presentations aligned to the themes:  support learners, support teachers and support systems.

Do We Really Understand the Problem?

So you believe tech has a role to play in alleviating the education challenges facing refugees. But too often enthusiasm can result in a just-do-it approach that doesn’t necessarily address real needs or lacks co-ordination with others. A good place to start is with UNHCR’s 5 challenges to accessing education for Syrian refugee children. Another excellent resource is the Open University report Mapping Refugee Media Journeys: Smartphones and Social Media Networks, which offers an insight into the real lives, challenges and needs of refugees en route or in their host countries.

Refugees and Mobiles

Finally, beyond education, the GSMA report The Importance of Mobile for Refugees: A Landscape of New Services and Approaches offers a quick scan of the opportunities for refugees, themed by connectivity, digital tools and platforms, family reconnection, education, and livelihoods and mobile money.

Image: © CC-BY-NC-ND UNICEF Ethiopia/2014/Ose

Personalized learning – your weekend long reads

© CC-BY-NC-ND Charlotte Kesl / World Bank

The promise of digitally-enabled personalized learning dates back to the 1960s. As with many early predictions, it took decades before the potential began to be realized. For the first time we are seeing personalized learning being adopted as a strategy by schools and districts, the results of research and lessons emerging, and the actual software maturing enough to be interesting (I use that word intentionally because there are way too many solutions claiming to offer personalized learning, that just don’t cut it).

We should be jumping for joy, right, for the related benefits are at hand: students having control over their own learning; differentiated instruction; real-time feedback for each learner; and teachers having more time to spend on teaching?

But while the benefits sounds ideal for education, personalized learning has its critics. Beyond that, it’s really hard to get right and we’re still not “there”. In 2012, the K-12 Horizon Report put Personal Learning Environments on the four to five year horizon, by 2016 the report described Personalizing Learning as one of the “wicked challenges: those that are complex to even define, much less address”.

The Case(s) Against Personalized Learning

Education Week has recently published a series of articles in a special report Personalized Learning: Vision vs. Reality. Since our default techie position is one of open arms to this vision, the best article with which to start is The Case(s) Against Personalized Learning, which offers three broad criticisms of the movement.

What Does the Evidence Tell Us?

Concerning the evidence for personalized learning, a 2015 RAND study showed large gains from the practice. But a Brookings Institute blog post describes how more recent research of personalized learning implemented at scale shows modest achievement gains and identifies implementation challenges. The article offers insightful views into what could be the cause of this (including that radical change often has an initial negative effect — but more on that in a future post.)

Let’s Do This Thing

Also from Education Week, lessons from three schools reveal three common challenges around personalized learning implementations: ensuring teachers are trained enough for a new way of teaching; differentiating instruction in a standards-based world; and ensuring students who are now allowed to work at their own pace,  keep the pace. The lessons are useful for those wanting to implement personalized learning.

Now it’s too personal

The more personalized software knows about you, the better it can work its magic. The balance between having the system collect data about students while protecting their privacy is the grand challenge of our time. While not specifically concerned with personalized learning, the New York Times article about Google in the classroom is an excellent case study of this tension.

What about ICT4D in general?

While these articles focus on education, the principles of personalized learning and, more broadly, personalized usage, are important for all of us. Increasingly the data available can drive targeted user experiences and track user development. What does that mean for the future of mHealth SMS broadcasts, or agricultural extension support? Instead of taking assessments to demonstrate learning levels, what if behaviour change, recorded digitally, marks learning in practice and drives appropriate information and services? We should always be thinking of our target audience not as users, but learners.

Image: © CC-BY-NC-ND Charlotte Kesl / World Bank

Your weekend long reads

© ABALOBI ICT4FISHERIES

For your Friday reading pleasure, the focus this week is on digital skills, or the lack thereof, that represents a major barrier to digital inclusion for billions of people. If you want to create usable and scalable ICT4D solutions, you can no longer ignore this issue. Expect much more on digital skills as we work to bring the next 50% of the world online.

Case studies of inclusive digital solutions for low-skilled and low-literate people
Released as part of the UNESCO-Pearson Initiative for Literacy: Improved Livelihoods in a Digital World, the first five case studies, in a series of 14, explore how inclusive digital solutions can help people with low skills and low literacy use technology in a way that supports skills development and, ultimately, improves their livelihoods. There are some great insights and lessons learned in designing for low-literate users. (UNESCO)
+ Meet the people behind the solutions and what inspired them.

Digital skills for work
The recently released UNESCO Global Education Monitoring (GEM) Report tracks progress towards achieving SDG4 on education, including indicator 4.4.1: Percentage of youth/adults with ICT skills. The key messages: it’s really hard to globally track digital skills, and from the existing data the results are bad. Using ITU survey data, we see that most adults in low and middle income countries did not perform even the most basic ICT functions. For example, only 4% of adults in Sudan and Zimbabwe could copy and paste files; only 2% to 4% in Egypt and Jamaica could use basic arithmetic formulas in a spreadsheet. The question is: how relevant is copy and pasting in Sudan? Perhaps there is a need for differentiated skills based on local contexts. (UNESCO)

Mobile Internet Skills Training Toolkit
There are many excellent initiatives aimed at developing digital skills and literacy. One resource for everyone is the GSMA Toolkit, which is a guide for training people in basic mobile internet skills in India. What is useful is the accompanying ‘How To Guide’, designed to support replication of the Toolkit in different markets — in other words, for training of your users. (GSMA)

Low digital literacy a barrier for India’s poor to enjoy digital financial services
Policies to transform India into a digital economy have resulted in a range of new products aimed at achieving digital financial services (DFS) for all. But, argues IFMR LEAD, a number of barriers remain for India’s poor to enjoy DFS, including low levels of consumer capabilities. A 2016 FII survey found that 49 percent of Indians had low levels of digital literacy. This was even more acute for vulnerable groups: the elderly were 18 percent more likely than the youth to be digitally illiterate, and both women and those with lower levels of education were also less digitally literate than average. (NextBillion)

Designing for the “oral” segment
Clearly work is needed to up skill and develop suitable products for vulnerable groups. But how does one design a user interface for non- or neo-literate users, or those in the “oral” population, who may not be able to read or write, but are highly adept in handling cash and making financial calculations? In an insightful report, MicroSave and My Oral Village share the research, user definitions, design principles and first prototype for a mobile wallet phone app for illiterates. (Microsave)

Your weekend long reads

For your Friday reading/watching pleasure …

Principles for Digital Development
While not new, the principles are slightly updated and have a new website.
The Digital Impact Alliance (DIAL) is now the custodian of this living resource.

mHealth design toolkit
While we’re on principles, these ones, even though they are for the health sector, definitely apply to education.
The mHealth Design Toolkit is a collection of insights, tools and key principles to increase adoption and customer uptake of mobile health services by involving end-users in the service development process.

mHealth gender webinar and report: Key principles and tips to reach women
As above, very relevant for education, literacy and the UNESCO-Pearson initiative.
This webinar and report explore some practical things that mobile network operators, service providers and NGOs can do to ensure that their mHealth service includes women as well as men. Topics covered include content, platforms, user testing, pricing and bundling, and marketing and promotion. (GSMA)

Literacy builds life skills as well as language skills
Schoolchildren who read and write at home with their parents may build not only their academic literacy skills, but also other important life and learning skills, a recent study found. (New York Times)

A quick introduction to block chain technology
What will be interesting to work out is block chain’s role in education. Storing certification data is one obvious role, where the data is not tied to the issuing institute but shared in a secure, public ledger.