The Pros and Cons of Digitization on Jobs – Your Weekend Long Reads

Digitization will have profound effects on the world of work. According to McKinsey, while technology will lift productivity and economic growth, up to 375 million people may need to switch occupations or upgrade their skills. Predictions such as this cause much optimism as well as anxiety and head scratching for policymakers, trainers and employees.

Should digitization impacts concern the ICT4D community? Yes, for two reasons. Firstly, there will be new opportunities for our work and, secondly, we may unwittingly become part of the negative impacts that are projected.

The issue of technology and the future of work is one of the hottest topics in development right now. Last year the OECD published the book Computers and the Future of Skill Demand. The Brookings Institute is about to release a book titled The Future of Work: Robots, AI, and Automation. In 2019 the World Bank’s flagship World Development Report will be on the changing nature of work (working draft here).

Two themes cut across all global discussions: firstly, that technology is changing the workplace by replacing some human jobs or, more often the case, some parts of a person’s job. Automation, robotics and AI are the most cited advances.

Secondly, this change is affecting the supply and demand of skills in an economy. New ways of working require new skills, which trainers won’t be providing to students. As the training institutions catch up and supply the market with newly skilled workers, there may be new and different demands again.

Skills mismatch between industry and education providers is not new, but the issue has become more exaggerated with accelerating technological change. What is undisputed is that digital skills are becoming essential for many people living and working today – and will only become more so in the future.

Opportunities for Work Improvement

The ICT4D community essentially uses technology for social good:

  • To empower community health workers (CHWs) with just-in-time information and digital data collection to hep them do their jobs better.
  • To develop farmers’ knowledge on what new crops to grow and when.
  • To transport lifesaving medical supplies faster using drones.
  • To analyse mobile phone records as a predictor of literacy levels, informing policy decisions.

In the process, we increase access to technology and – hopefully – provide necessary training. Digital technologies and skills are the tools of our trade and increased digitization is a rising tide that will lift all the boats, especially ours.

We often measure impact in positive behaviour change, increased quality of work or more efficient processes. What we mostly don’t think about is ICT4D’s role in the creation of new businesses and jobs.

A few years ago, when considering what the post-2015 agenda should entail, Richard Heeks proposed that “ICT4D needs to link to the growth and jobs agenda in a much larger and much more direct manner around ICTs and income growth, ICTs and productivity, and ICTs and job creation.”

Heeks noted that ICTs have a central role in all of these areas in the 21st century – but also that you would be hard-pressed to notice from the ICT4D domain.

As the global debate on ICTs, work and education work rages on, we need to engage and reflect more on our positive contribution. Supporting local tech entrepreneurs and teaching coding is one obvious example. There are many more.

Risks of Job Destruction

While the ICT4D field is different to the economic-driven marketplace (our operating motives are not usually revenue-based), we would be naive to think that our reliance on bringing technology solutions to development problems cannot have similar impacts to what is happening in the workplaces of the world. The underlying principle is the same: use technology to improve efficiency, increase efficacy and reduce redundancy.

Now we know that we need to be conscious of the potential negative effects of ICT4D. The principle of understanding the existing ecosystem says that we should:

Evaluate for intended and unintended outcomes, as well as other contributing factors that may account for results. Unintended consequences could be either positive or negative and could provide useful ecosystem insights to carry forward to future deployments.

But, frankly, there’s very little said about negative consequences. The default position in ICT4D is that good will be done, development will be effected. Taking this view can blind us to the reality of unintended negative consequences.

It is worth asking:

  • Has our intervention upended a livelihoods ecosystem in some way? Has it replaced agricultural extension workers? Or required them to retrain in new skills, but without having the learning opportunities to do so?
  • Have some jobs been destroyed, or at least some tasks of some jobs — that weren’t mirrored with the creation of new jobs? What has been the impact of that?

The classic case of job destruction, or at least job adjustment, by ICT4D is of the middle man/person who buys crops at deflated prices, essentially squeezing the farmer suppliers as much as possible.

An ICT4D team provides an m-agri service that offers actual market prices to these farmers, helping them to get a fairer price from the evil middle man/person. His or her working practise changes, or perhaps he or she is cut out of the value chain altogether, unable to earn enough from being a middle man/person.

Because getting a fair price is a just cause, we don’t really care about the middle man/person. But consider another example about an mHealth intervention that uses data analysis and AI to predict where a CHW is most needed on her circuit of villages. So accurate is the model that she now doesn’t need to visit every village on every round, only about half. The intervention means only half as many CHWs will be needed. 50% of the team is laid-off.

Automation and new technologies destroy and create jobs. The Gutenberg press put many hand copiers out of work but created an industry of typesetters. It is not yet clear what the net effect will be on employment numbers. But what is certain is major change, and ICT4D practitioners are active drivers of it.

Really Considering Unintended Consequences

If an ICT4D intervention does replace the activities of someone it’s trying to help, we need to think through the longer term impact on his or her role. In a worse case scenario, could it eventually put them out of a job? Doing a risk/benefit analysis, even a basic one, can help map out the potentials. Involving the users in the discussions is ideal.

One of the best approaches to mitigate against such a risk is to support lifelong learning. By helping people to retrain in new skills they can stay relevant.

Image: CC Nicolas Bertrand / Taimani Films / World Bank

Can ICT4D Have a Cambridge Analytica-Facebook Moment? Your Weekend Long Reads

Facebook ICT4D

Facebook currently has a Cambridge Analytica problem. It is under severe pressure to explain how 87 million users had their personal data leaked and offer assurances of how it will not happen again. Beyond the US, Cambridge Analytica has been a player in multiple elections in Kenya and Nigeria.

This month Mark Zuckerberg testified before the US Congress and the biggest revelation of that episode was that America’s lawmakers have very little understanding of how Facebook works, and missed a key opportunity to engage deeply with the problems at the heart of Facebook’s business model and practices.

Thanks to the overall weak line of questioning, Zuckerberg’s net worth rose $3 billion during the testimony.

Deleting Isn’t An Option
Users are outraged, some deleting their accounts in the #DeleteFacebook movement. It seems, though, that in general even while many people get angry, they don’t do much more than utter a tut tut.

It’s worth remembering that to actually delete your Facebook account is a privilege, as New York Times reporter Sheera Frenkel tweeted. “For much of the world, Facebook is the internet and only way to connect to family/friend/business.”

From an ICT4D perspective the people we serve, who count on us for knowing how the tech and the data works, need Facebook. And indeed, so do we in our ICT4D offerings through WhatsApp, Messenger and Groups.

Many ICT4D orgs continue to ride the wave of the stellar uptake of Facebook and its owned services, utilising the reach, communication and engagement opportunities these offer, for example, through Facebook Basics.

We Do No Harm, Right?
Can the ICT4D movement have its own Facebook-Cambridge Analytica moment? The answer is yes, of course, and to prevent, or at least delay it from happening we need to vigilantly focus on data privacy and interrogate the choices we make in the offering of our services.

Knowing that using external platforms that vacuum up data can be potentially hazardous, the ICT4D community needs to reaffirm its commitment to do no harm, to ensure data privacy and security.

We’re the good guys: we are transparent with individuals whose data are collected by explaining how our initiatives will use and protect their data; we protect their data; our consent forms are written in the local language and are easily understood by the individuals whose data are being collected.

Nice words, but do we really implement them?

How Careful Are We?
Below are a few questions to ponder in the context of Cambridge Analytica-Facebook.

  • Access: WIRED magazine shows you how to download and read your Facebook data. Does your app or service allows users to do the same?
  • Clarity: Come 25 May 2018, the General Data Protection Regulation (GDPR) will require any company serving EU citizens to be very clear about what data they are collecting and what it will be used for. Users will be able to have their data removed or changed, or demand an explanation of how its being used to profile them. This is a major law for the rights of the user (well done European Commission!): How do we do comply? How clear are our ethics research forms, or terms of use on websites? How about comics to explain Ts&Cs?
  • Recourse: Again, drawing on the GDPR (you can tell I’m a big fan), how easy is it for our users to contact us, request their data to be removed, ask for the algorithm that profiles them to be explained? Do we have the capacity to meet these demands?
  • Protection: Where is the data that you collect about users? What measures have you put in place to safeguard it?

Terms and conditions are long documents. If US users were to read every privacy policy on every website they visited in a year, it would take them 25 days to complete. Unsurprisingly, most people don’t read the damned things. How much less than can we expect someone who signs with their thumbprint to read such documents?

We really need to be very creative in solving these challenges.

How Are You Transparent and Safe?
So, how is your project practicing radical transparency? Have you had to explain your actions to your users, have you been requested to delete data? Pre-emptively, in what ways have you engaged the community to explain exactly what you are doing?

Please do share your experiences.

There is value in creating templates for radically understandable ethics forms, processes for data download and explanations.

While the scale of risk is lower for us than for Facebook, based on sheer number of affected users, the issues are no less grave. Perhaps in ICT4D, by often coming as non-profits and development agents and not as commercial entities, the issues of data protection are even more important than with Facebook. We come as people who are there to help. If we fail in doing no harm, how terrible is that!?

We need to make sure our house is in order before it’s too late.

UNESCO Request for Input on Guidelines for Digital Inclusion – Your Weekend Long Reads

In 2018 around half the world’s population will be online, which is a major achievement. It also means there is still much work to be done to include the other half.

The next four billion users look different to those already benefiting from digital opportunities for livelihoods, life and work. New and diverse strategies are needed for their digital inclusion. (As this becomes more recognised it may herald the golden age of ICT4D, which already practises inclusive strategies.)

Studies show that, in general, the offline population is disproportionately rural, poor, elderly and female. When it comes to digital skills, women are 1.6 times more likely than men to report it as a factor limiting their use of the internet. Offline people often have limited education, low literacy and typically hold informal sector jobs.

In an increasingly online world, people without the required digital skills and literacy – the 750 million people who cannot read or write and the many more who have low literacy – now face a double exclusion, not only from full participation in the real world but also from opportunities in the digital one.

There is a need to both develop the digital skills and literacy amongst this group, as well as create inclusive digital solutions that are suitable for the digital skills they have today in order to ensure inclusion and equal participation for all.

UNESCO Guidelines for Digital Inclusion for Low-skilled and Low-literate People

Recognising that apps and services, if designed appropriately, can provide an entry point for low-skilled and low-literate people into digital usage and can support improved livelihoods and skills development, UNESCO is currently drafting a set of guidelines for more inclusive design of digital solutions. The work is though UNESCO’s partnership with Pearson.

The draft guidelines have been developed in consultation with an international expert group, and are informed by a landscape review Digital Inclusion for Low- skilled and Low-literate People and a set of fourteen case studies.

There are many excellent guides to effective digital development and how to practise user-centred design. In a way that complements and extends existing resources, UNESCO aims to focus the lens on low-skilled and low-literate users as much as possible with the guidelines.

The Target Audience

The primary target audience for the guidelines are digital solution providers – from large providers such as Google and Facebook, to start-ups – as well as implementation and development partners, such as FAO, GIZ, UNICEF and USAID, who can shape the terms of reference for digital solution development.

The secondary audience includes policy makers – for using the guidelines to create inclusive policies and regulatory frameworks, and mobile network operators and technology providers – for creating enabling environments for greater digital inclusion for all.

Seeking Public Input

In order for UNESCO to create guidelines that are informed, valuable and balanced, it is seeking input from the public. So this week there is one long read — the draft guidelines.

Please review and provide input on the document. When reviewing the guidelines, consider these broad questions:

  • Is the language and messaging clear?
  • Is anything missing? Are there parts that should be further developed? Should anything be removed?
  • What would be the ideal way to raise awareness of the guidelines and have them implemented by as many organisations as possible?

UNESCO is also creating a list of external resources to accompany the guidelines. Please feel free to suggest additional resources to the draft document.

Feedback should be sent by email to ICTliteracy@unesco.org by 30 April 2018.

All input is valuable and will be reviewed by UNESCO. Please note, however, that it is not possible to include all input in the final version.

Drawing on the collective feedback from a range of stakeholders, UNESCO will release a final version of the guidelines on 7 September 2018 in celebration of World Literacy Day.

Thank you in advance for your valuable feedback!

Image © Jayalaxmi Agrotech/Anil Kumar

Six Practices for Digital Inclusion – Your Weekend Long Reads

UNESCO, in partnership with Pearson, has released the final batch of case studies of digital solutions that are inclusive for people with low skills and low literacy, helping them to participate in the knowledge society in innovative ways. The case studies, authored by Dr Nathan Castillo and myself, were released during UNESCO’s Mobile Learning Week.

The new case studies are:

  • MOPA: a citizen reporting and monitoring platform for solid waste management in Maputo, Mozambique.
  • Hello Hope / Merhaba Umut: a translation, language learning and essential information service for Syrian refugees living in Turkey.
  • Farmer Training App: a training tool for sustainable farming practices in Guatemala and 23 other countries.
  • ABALOBI: a digital self-management system for small-scale fishers in South Africa (coming in April).

The latest case studies affirm the six digital insights drawn from the earlier cases in the series. Each has an interesting story to tell and is well worth a read.

For me, MOPA is particularly interesting because it demonstrates how a user-centred design approach and the inclusion of different stakeholder groups can empower citizens and strengthen accountability for public service delivery. It demonstrates six digital practices that are instructive for ICT4D practitioners.

Citizen Monitoring of Municipal Services

Maputo has a serious solid waste management problem. Many of its 1.2 million residents live in informal settlements, hard to reach because of poor road infrastructure and dangerous during flooding because of drains and rivers blocked by trash.

The Maputo Municipality attempted to address the solid waste challenge by outsourcing waste collection to private companies which used waste removal trucks in the urban sectors, and micro-operators using pushcarts for suburban neighbourhoods. Overseeing and quality controlling such a decentralised network of 45 operators proved to be very difficult.

Today, through the participatory digital reporting and monitoring MOPA platform, citizens are encouraged to report waste issues and monitor the public waste management service in the Maputo Municipality via USSD, website and, most recently, via Android app. After a year, 3,500 registered users have contributed almost 7,000 sanitation reports to the MOPA digital system, 96% via USSD.

It’s a really cool project, basically what happens when a UX company – UX Information Technologies – teams up with city government – the Maputo Municipal Council – and gets support from the World Bank. The development process followed is thorough and the solution is wonderfully pragmatic.

Understand the Problem, Engage All the Users

Good product development means we should design with the user and understand the existing ecosystem. The MOPA team decided to do this through four types of workshops to gather user-oriented design insights, validate workflow systems, and collect ideas for improving the service.

  • Insight workshops helped unpack the complex system of solid waste management in the city and the roles of the three main  groups: residents (the ones reporting), municipal workers (the ones managing) and private waste collection operators (the ones responding).
  • Collection (data) workshops emphasized functioning sources of data and gaps that needed to be filled for service optimization. These workshops led to a campaign of mapping physical collection sites in Maputo.
  • Validation workshops tested design iterations of the platform with an emphasis on suitability for the skills of the intended user base.
  • Events workshops promoted the MOPA prototype across Maputo to attract local software developers to take an interest in enhancing the software design and features – more on this below.

Talk the User’s Language

Citizens can report on particular rubbish containers to say, for example, it is full or burning. Containers have physical locations, but residents don’t identify containers by address. MOPA found out that they rather refer to them in relation to something, for example, the receptacle in front of the Custodio warehouse is the ‘Custodio’ container.

The MOPA team mapped the city with these peoples’ labels, which improves the reporting quality and better fits the residents’ language. In the background the system can match the peoples’ label with the official address.

Make it Super Easy

To submit a report, the MOPA platform requires three data points for location identification: municipal district, neighbourhood and place. But how do you get citizens to report based on location when they don’t have GPS? Keep it old school with paper and USSD.

As part of its awareness-raising campaign, the UX team produced posters that were distributed in all neighbourhoods with a unique USSD string for each container. Each string captured the essential location data.

By storing the USSD string as a contact under ‘MOPA’, whenever residents want to register a report the key location data is already captured and they go straight to specifying the type of incident.

Use Soft Power

While disruptive innovation is the rallying cry of today, the MOPA team did not try to become the “Uber of” waste management. Instead they decided to work within the current parameters, but bring efficiency to the process. We could call this “soft power innovation”. Soft power is “the ability to attract and co-opt, rather than by coercion (hard power) … to shape the preferences of others through appeal and attraction”.

Local service providers are still contracted to collect the waste and the City still manages the process. Everyone keeps their jobs, but they need to do them better. The residents and the data management tool empowering the City bring an efficiency to the process using simple tools already in their lives.

Open the Platform and Data

The UX team organized Mozambique’s first e-Government hackathon – #apps4maputo – challenging local developers to produce the most innovative digital solution utilising an API into the MOPA platform. MOPA is built on open source software and generates open data.

The winner developed an app called OurMoz, which submits reports to the MOPA platform from any Android-enabled device.

The hackathon allowed the UX team to expand its user base to include smartphone users and practice being collaborative and open in textbook style. It also set the tone for the underlying platform to be used for other civic participation use cases.

Keep the User Informed

SMS notifications allow residents to receive confirmations of their submitted
reports, and update them on the status of the report. In the City’s offices the reports are published on an online map, which the municipality uses along with a dashboard to track, validate and verify with the waste removal companies when each issue has been resolved. The resident is then notified via an SMS sent through the platform. Such a feedback loop shows that the municipality is transparent and responsive.

Overall, the results are impressive: more than 88% of reported issues are resolved, with an average response time of 2.7 days. 186 informal dump sites across the city have also been eradicated. MOPA is an exciting example of simple innovation using the tools that people have. Aside from moving towards a cleaner city, perhaps the biggest impact is the empowerment residents feel by playing their part in this process. That is a key foundation of digital inclusion.

Image: (C) by Municipal Council of Maputo

Every Big Data Algorithm Needs a Storyteller – Your Weekend Long Reads

The use of big data by public institutions is increasingly shaping peoples’ lives. In the USA, algorithms influence the criminal justice system through risk assessment and predictive policing systems, drive energy allocation and change educational system through new teacher evaluation tools.

The belief is that the data knows best, that you can’t argue with the math, and that the algorithms ensure the work of public agencies is more efficient and effective. And, often, we simply have to maintain this trust because nobody can examine the algorithms.

But what happens when – not if – the data works against us? What is the consequence of the algorithms being “black boxed” and outside of public scrutiny? Behind this are two implications for ICT4D.

The Data Don’t Lie, Right?

Data scientist and Harvard PhD in Mathematics, Cathy O’Neill, says that clever marketing has tricked us to be intimidated by algorithms, to make us trust and fear algorithms simply because, in general, we trust and fear math.

O’Neill’s 2016 book, Weapons of Math Destruction: How Big Data Increases Inequality and Threatens Democracy, shows how when big data goes wrong teachers lose jobs, women don’t get promoted and global financial systems crash. Her key message: the era of blind faith in big data must end, and the black boxes must be opened.

Demand Algorithmic Accountability

It is very interesting, then, that New York City has a new law on the books to do just that and demand “algorithmic accountability” (presumably drawing on the Web Foundation’s report of the same name). According to MIT Technology Review, the city’s council passed America’s first bill to ban algorithmic discrimination in city government. The bill wants a task force to study how city agencies use algorithms and create a report on how to make algorithms more easily understandable to the public.

AI Now, a research institute at New York University focused on the social impact of AI, has offered a framework centered on what it calls Algorithmic Impact Assessments. Essentially, this calls for greater openness around algorithms, strengthening of agencies’ capacities to evaluate the systems they procure, and increased public opportunity to dispute the numbers and the math behind them.

Data Storytellers

So, what does this mean for ICT4D? Two things, based on our commitment to being transparent and accountable for the data we collect. Firstly, organisations that mine big data need to become interpreters of their algorithms. Someone on the data science team needs to be able to explain the math to the public.

Back in 2014 the UN Secretary General proposed that “communities of ‘information intermediaries’ should be fostered to develop new tools that can translate raw data into information for a broader constituency of non-technical potential users and enable citizens and other data users to provide feedback.” You’ve noticed the increase in jobs for data scientists and data visualisation designers, right?

But it goes beyond that. With every report and outcome that draws on big data, there needs to be a “how we got here” explanation. Not just making the data understandable, but the story behind that data. Maybe the data visualiser does this, but maybe there’s a new role of data storyteller in the making.

The UN Global Pulse principle says we should “design, carry out, report and document our activities with adequate accuracy and openness.” At the same time, Forbes says data storytelling is an essential skill. There is clearly a connection here. Design and UI thinking will be needed to make sure the heavy lifting behind the data scenes can be easily explained, like you would to your grandmother. Is this an impossible ask? Well, the alternative is simply not an option anymore.

Data Activists

Secondly, organisations that use someone else’s big data analysis – like many ICT4D orgs these days – need to take an activist approach. They need to ask questions about where the data comes from, what steps were taken to audit it for inherent bias, for an explanation of the “secret sauce” in the analysis. We need to demand algorithmic accountability” We are creators and arbiters of big data.

The issue extends beyond protecting user data and privacy, important as this is. It relates to transparency and comprehension. Now is the time, before it’s too late, to lay down the practices that ensure we all know how big data gets cooked up.

Image: CC by kris krüg

Across Africa the Feature Phone is Not Dead – Your Weekend Long Reads


Quartz Africa reports that last year feature phones took back market share from smartphones in Africa. The market share of smartphones fell to 39% in 2017 (from 45%), while feature phones rose to 61% (from 55%).

Quartz Africa sees the reasons as likely to be twofold: first, the growth of big markets, like Ethiopia and DR Congo, which until recently have had relatively low penetration. Second, low price.

Transsion, a little-known Chinese handset manufacturer, now sells more phones than any other company in Africa. It’s three big brands outnumber Samsung’s market share there. The devices are cheap and appealing for new users.

The FT reports that Transsion’s phones are specifically designed for the African market: they have multiple sim-card slots, camera software adapted to better snap darker skin tones, and speakers with enhanced bass (seriously). Many of the feature phone models have messaging apps. The batteries remain on standby for up to 13 days!

What does this mean? That you should freeze your flashy new app project? No! There’s no need to stop planning and developing for a smartphone-enabled Africa. The trend is clear: smartphones become cheaper over time and their uptake increases.

But we know that in Africa, especially, mobile usage is unevenly distributed and these stats are a good reminder that the non-smartphone user base is still huge. Many of us need to remain true to that reality if we want our ICT to be 4D.

The age old question – which mobile channel should we focus on? – has not gone away. And the answer still remains the same: it depends. What is your service? What devices do your users have? What are their usage preferences? Do they have data coverage and, if yes, can they afford data?

Low tech, like IVR and radio, can be beautiful and extremely effective. In a meta-study of education initiatives in Africa, the Brookings Institute found that most technology-based innovations utilize existing tools in new ways. They give Eneza Education as an example, which built its service on SMS (even though there is now an Android app available).

At the same time, apps are certainly rising in the development sector. While not in Africa, the Inventory of Digital Technologies for Resilience in Asia-Pacific found apps to be the dominant channel. From my own experience I’m seeing more apps, often as one part of a mix of delivery channels.

A forthcoming case study in the UNESCO-Pearson initiative is MOPA, a platform for participatory monitoring of waste management services in Maputo, Mozambique. Citizens report issues via USSD, website and, most recently, via Android app.

Usage patterns show that 96% of reports are still sent through USSD, 3% via mobile app, and only 1% through the website. Given that specific user base, and the quick-and-dirty nature of the transaction, it’s not surprising that USSD is a clear winner.

Another example of a channel mix is Fundza, the South African mobile novel library. It started life as a mobisite and now also has an app, which largely provides a window into the same content just in a nice Android skin.

The app is used by less than 1% of users, with the mobisite taking the lion’s share of traffic (via feature phone and smartphone). Fundza is also on Free Basics, where the breakdown is quite different: 65% mobisite, 45% app (perhaps pointing to the benefits of being bundled into someone else’s very well-marketed app).

There are many reasons why individual apps may or may not succeed, and these examples are not meant to downplay their utility. Overall, the world is going to smartphones.

However, the bottom line is that you should not write off the humble feature phone in Africa just yet. It does old tech very well, internet messaging and the mobile web, which for many ICT4D projects is still their bread and butter access channel.

In ICT4D We’re Principled, But Are We Practiced Enough? – Your Weekend Long Reads

Last month CO.DESIGN published the 10 New Principles of Good Design (thanks Air-bel Center for the link). The article, which is based on a set of industrial design principles from the 1970s, makes for important reading.

According to the author, and concerning commercial digital solutions, 2017 was “a year of reckoning for the design community. UX became a weapon, AI posed new challenges, and debate erupted over once rock-solid design paradigms.” What is most interesting — and wonderful to boot — is that many of the “new” principles we, the ICT4D community, have endorsed for years.

Good Design is Transparent

For example, the article calls for transparency in design. Apparently today, “amid a string of high-profile data breaches and opaque algorithms that threaten the very bedrock of democracy, consumers have grown wary of slick interfaces that hide their inner workings.”

We know that user-centered design is participatory and that we should expose the important parts of digital solutions to our users. We believe in telling our users what we’ll do with their data.

Good Design Considers Broad Consequences and is Mindful of Systems

The article warns that in focusing on the immediate needs of users, user-friendly design often fails to consider long-term consequences. “Take Facebook’s echo chamber, Airbnb’s deleterious impact on affordable housing,” as examples. Not for us: we understand the existing ecosystem, are conscious of long-term consequences and design for sustainability.

A Little History Lesson

Today we have principles for sectors — such as refugees, health and government (US or UK version?); for cross-cutting themes — such as identity, gender and mobile money; for research; and the grand daddy of them all, for digital development.

These principles have been developed over a long time. Fifteen years go I wrote a literature survey on the best practices of ICT4D projects. It was based on the work of then research pioneer, Bridges.org, drawing on a range of projects from the early 2000s.

In my paper, Bridges.org put forward seven habits of highly effective ICT-enabled development initiatives. By 2007 the list had grown to 12 habits — many of which didn’t look that different from today’s principles.

Do We Practice What We Preach?

But if these principles are not new to us, are we practicing them enough? Don’t get me wrong, the ICT4D community has come a long way in enlisting tech for social good, and the lessons — many learned the hard way — have matured our various guidelines and recommendations. But should we be further down the line by now?

The principles mostly outline what we should do, and some work has been done on the how side, to help us move from principles to practice. But I think that we need to do more to unpack the why don’t we aspect.

Consider this data point from a recent Brookings Institute report Can We Leapfrog: The Potential of Education Innovations to Rapidly Accelerate Progress (more on this report in a future post). Brookings analysed almost 3,000 education innovations around the world (not all tech-based, just so you know) and found that:

… only 16 percent of cataloged interventions regularly use data to drive learning and program outcomes. In fact, most innovations share no information about their data practices.

We know that we should be data-driven and share our practices. So what is going on here? Do the project managers behind these interventions not know that they should do these things? Do they not have the capacity in their teams? Do they not want to because they believe it exposes their non-compliance with such principles? Or perhaps they feel data is their competitive edge and they should hide their practices?

Time for ‘Fess Faires?

Fail faires are an excellent way to share what we tried and what didn’t work. But what about ‘Fess Faires, where we confess why we can’t or — shock horror — won’t follow certain principles. Maybe it’s not our fault, like funding cycles that ICT4D startups can’t survive. But maybe we should be honest and say we won’t collaborate because the funding pie is too small.

If fail faires are more concerned with operational issues, then ‘fess faires look at structural barriers. We need to ask these big questions in safe spaces. Many ICT4D interventions are concerned with behavior change. If we’re to change our own behavior we need to be open about why we do or don’t do things.

Good Design is Honest

So, on the one hand we really can pat ourselves on the back. We’ve had good design principles for almost twenty years. The level of adherence to them has increased, and they have matured over time.

On the other hand, there is still much work to be done. We need to deeply interrogate why we don’t always practice our principles, honestly and openly. Only in this way will we really pursue a key new principle: good design is honest.

Why Digital Skills Really Matter for ICT4D – Your Weekend Long Reads

In an increasingly online world, people need digital skills to work and live productively. One of the major barriers to digital uptake is a lack of these skills.

Across Africa, seven in ten people who don’t use the Internet say they just don’t know how to use it. This is not only a developing country problem: 44% of the European Union population has low or no (19%) digital skills!

It is no surprise, therefore, that the theme for this year’s UNESCO Mobile Learning Week is “Skills for a connected world”. (It runs from 26-30 March in Paris — don’t miss it!)

Global Target for Digital Skills

At Davos last month, the UN Broadband Commission set global broadband targets to bring online the 3.8 billion people not yet connected to the Internet. Goal 4 is that by 2025: 60% of youth and adults should have achieved at least a minimum level of proficiency in sustainable digital skills.

(I’m not quite sure what the difference is between digital skills and sustainable digital skills.) Having a target such as this is good for focusing global efforts towards skilling up.

The Spectrum of Digital Skills

Digital skills is a broad term. While definitions vary, the Broadband Commission report proposes seeing digital skills and competences on a spectrum, including: 

  • Basic functional digital skills, which allow users to access and conduct basic operations on digital technologies;
  • Generic digital skills, which include using digital technologies in meaningful and beneficial ways, such as content creation and online collaboration; and 
  • Higher-level skills, which mean using digital technology in empowering and transformative ways, for example for software development. These skills include 21st century skills and critical digital literacies.

Beyond skills, digital competences include awareness and attitudes concerning technology use. Most of the people served in ICT4D projects fall into the first and second categories. Understanding where your users are and need to be is important, and a spectrum lens helps in that exercise.

Why Skills Really Matter

Beyond the global stats, goals and definitions, why should you really care about the digital skills of your users, other than that they know enough to navigate your IVR menu or your app?

The answers come from the GSMA’s recent pilot evaluation of its Mobile Internet Skills Training Toolkit (MISTT), implemented last year in Rwanda.

Over 300 sales agents from Tigo, the mobile network operator, were trained on MISTT, and they in turn trained over 83,000 customers. The evaluation found that MISTT training:

  • Gives users confidence and helps them overcome the belief that “the Internet is not for me”;
  • Has the potential to help customers move beyond application “islands” — and get them using more applications/services;
  • Has a ripple effect, as customers are training other people on what they have learned (a study in Cape Town also found this); and
  • Increased data usage among trained customers, which led to increased data revenues for Tigo.

In short, more digital skills (beyond just what you need from your users) presents the opportunity for increased engagement, higher numbers of users and, if services are paid-for or data drives revenue, greater earnings. Now those are compelling ICT4D motivators.

Skills as Strategy

Therefore, we need to see skills development as one of the core components of our:

  • Product development strategy (leveraging users who can interact more deeply with features);
  • Growth strategy (leveraging users who train and recruit other users);
  • Revenue strategy (leveraging users who click, share, and maybe even buy).

But what about the cost, you might wonder? As Alex Smith of the GSMA points out, with the data revenues, for Tigo the MISTT pilot returned the investment within a month and saw an ROI of 240% within a quarter. That’s for a mobile operator — it would be fascinating to measure ROI for non-profits.

To get training, the Mobile Information Literacy Curriculum from TASCHA is also work checking out, as is the older GSMA Mobile Literacy Toolkit.

Image: CC by Lau Rey